The cost will also depend on the value of the item, the materials used by the NPC and your barter skill and game economic settings
so i have a issue with immersive armors for my skyrim se, while i am in game bandits and such don't wear the armors from mod, the armors are craftable though, but npcs such as farkas for example don't wear the modded armor, whilst general tullius wears his modded armor for some reason
Weapons and armor that actors are equipped will be degraded when attacking or getting hit
It is not a port, but a completely new experience 1 2 3 4 5 6 Next Page 1 of 9 Pickysaurus 14
This article contains info about common issues that users encounter with this mod: what can cause them, how to troubleshoot and fix them
Immersive Equipment Display Problems
With
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PC SSE - Help No, every time when I want to change difficulty mode, it just resets itselfs to novice
Rebuilt esp to hopefully fix issues being experienced by some users with scripts not working properly
I am playing Skyrim SE and since the update all my mods don't work in the new game
Each weapon type (Sword, Axe, Mace, Dagger and Staff) can be configured separately with a combination of flags
admittedly this has now caused $ to appear in front of almost every piece of menu text
No ESP file
Improved Camera SE adds a first-person body through the use of an SKSE plugin and adds a first-person view to various animations that are usually forced into 3rd, such as crafting, horse riding, werewolf, vampire lord, dragon riding, and theoretically anywhere in the game 3rd person is generally forced
Two-handed Battleaxes, Greatswords, War hammers
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Loot and Degradation - the amazing immersion mod is now on Skyrim Special Edition
You can choose from different animations, scenarios and partners, and enjoy the benefits of your deeds
Compatible with ALL well-made weapon/armor mods
Be concise when asking for help, low-effort posts will be considered spam and removed accordingly
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Good call
Under the gear nodes menu of the mod in the physics tab I just disabled physics
It'd be counterproductive to attempt shoving general gear positioning in that area because each gear node (sword back, dagger hip, dagger ankle, etc